Spell & Score
Form valid words using the official Word Onyx letter values — every letter counts.
Think · Move · Discover · Achieve
A spelling, creativity, movement and mission adventure. Players form words with Word Onyx Spelling Cards, travel across the Quest board, and complete missions at six unique destinations.
Quest blends spelling, movement, creativity and good choices into one unforgettable game.
Form valid words using the official Word Onyx letter values — every letter counts.
Travel across the board, land on destinations, and unlock new challenges.
Each destination has its own Mission Card — solve puzzles, tell stories, run relays, and more.
Earn the most total points from words and missions to become the Quest Champion.
Each destination on the Quest board tests a different skill — from spelling to teamwork.
Solve puzzles, answer questions, test your memory, and use problem-solving skills.
Complete practical activities involving farm produce, seeds, nature, and everyday skills.
Express yourself through drawing, dance, music, storytelling, drama, and imagination.
Take on spelling, vocabulary, reading, speaking, and language challenges.
Complete movement, balance, coordination, and physical challenges safely.
Practise kindness, honesty, teamwork, cooperation, and good decision-making.
Every turn follows the same rhythm — spell, move, and complete your mission.
Take the required Word Onyx Spelling Cards and use the letters to form a valid word.
Say the word clearly. The Quest Master checks if it is a valid English word.
Add the official Word Onyx letter values of your word and record the total.
Move your token according to the agreed movement rule for this game.
Landing on a destination means you draw that destination’s Mission Card.
Finish the challenge within the time limit printed on the card.
A successful mission earns the bonus printed on its card. Failure earns nothing — but never cancels word points.
Return used cards, reset any equipment, and pass to the next player.
The higher the value, the more points. Use these values to calculate every word.
Add mission bonus (10) for a total of 32 points that turn.
Quest adapts to solo players, teams, classrooms and families.
A player attempts to beat their previous score.
Players work together to form words and complete missions.
The teacher divides the class into teams and records their scores.
Family members take turns, with adults adapting physical tasks to suit players.
Quest is designed so that learning happens naturally — through play, teamwork, and curiosity.
See children and families in the middle of the Quest experience.
Get the Word Onyx Quest Game and bring the adventure home.